



Calm Down Ceramic Mug – Funny Coffee Cup for Daily Drama & Delightfully Unhinged Gift-Giving
Because nothing says “inner peace” like yelling CALM DOWN... from a mug. Whether you're caffeinating through chaos or steeping your sass in chamomile, this glossy ceramic number is your go-to sidekick. It's got enough attitude to start conversations and enough charm to end them.
Ideal for anyone who greets the day with a side-eye and a splash of sarcasm, this mug makes a brilliant gift for your most unfiltered friend—or for yourself, because frankly, you earned it. Dishwasher safe. Emotionally unavailable.
1. Pick a Setup.
Choose your game mode—classic, chaotic, or full-blown sabotage. Deal out Player Cards and prep for battle.
2. Roll the Dice.
Whatever you roll is the number of points up for grabs this round. The higher the stakes, the harder the sabotage.
3. Draw a Game Card.
Read out a twisted prompt like, “My dog’s biggest red flag is…” and watch the panic set in.
4. Drop Your Punchline.
Play a card, bring the drama, and try to win the crowd—or cause a little havoc with Trap Cards and point-stealing mayhem.
We pack it, we ship it, we cross our fingers. Track your order via the confirmation email we’ll send faster than you can say ‘I call Trap Card.’ Yes, we ship worldwide—but if you're ordering from beyond the borders, delivery times and local duties are on you, bandit. Choose your chaos, and we’ll handle the rest.
For all the gritty delivery details, check out our shipping policy.
FAQs
That very much depends on your tone.
A lot. The rulebook says you can play with various group sizes, so read the room and adjust accordingly.
The highest score achieved so far is 247, using a pair of standard dice.
Yes! We're working on the next deck, but we can't reveal much yet. Keep an eye on our social media and this website for updates on the official launch of "Deck 2: Something-Something."
Each player is given a set of player cards. When it’s your turn, roll the dice to determine the round’s points. Then, flip over a game card from the great deck and read it aloud. After that, all players must provide their best player card in response to the game card’s question. The player with the best card, who gets the most laughs, wins the points.